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Hungry Horrors - Cook cunningly, chain flavours, and feed the legends before they feed on you. (Beta Preview)

Hungry Horrors flips the roguelite card game formula: you don’t swing swords or cast spells, you cook. Framed in moody pixel art steeped in British and Irish folklore, the game asks you to assemble a culinary deck, chain complementary flavours, and out‑cook legendary Horrors before they make you the main course. Each run plays like a tense kitchen puzzle; plan recipes, time combos, and exploit tastes (sweet, salty, sour, bitter, savoury, bland) to placate monsters with distinct cravings and quirks. It’s a smart, darkly funny fusion of deckbuilding strategy, resource juggling, and emergent storytelling that rewards experimentation, pattern recognition, and a well‑timed Bakewell Tart. Core mechanics Deckbuilding is the game’s beating heart. Replace swords and spells with recipes, spices, and kitchen tools, each card is a culinary action that alters tastes rather than health bars. Instead of raw damage you juggle six taste axes: sweet, salty, sour, bitter, savoury, and bland; and the ord...
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Hotel Galactic - Restore a rundown interstellar inn, rebuild a family of guests, and turn Grandpa Gustav’s dream into a home. (Early Access Review)

Hotel Galactic is a cozy management sim that hands you the keys to a dilapidated, floating inn and asks you to reimagine it as a bustling, story‑filled sanctuary. Equal parts builder and life sim, it pairs modular construction and room‑level customization with workforce management, generational staff progression, and gentle sandbox systems. At the heart of the experience is Grandpa Gustav’s bittersweet narrative; your restoration work unspools his past, shapes staff and guest lives, and draws the watchful eye of the Galactic Peace Corps into your moral choices. The game’s hand‑painted visuals, fluid animations, and warm soundscape make every renovation and garden patch feel meaningful; when technical rough edges are smoothed, the result is a patient, creative playground that rewards thoughtful design and emotional investment. Setting and story You inherit a weathered, floating hotel perched on a magical island adrift in space, guided by the spectral presence of Grandpa Gustav. As you ...

Undivine - Descend as the Traveler: tight platforming, modular builds, and slow‑burn lore in a compact, haunting metroidvania. (Game Review)

Undivine is a brooding, solo‑crafted metroidvania that tightens platforming precision with light RPG depth. As the Traveler you descend into a yawning chasm beneath a fearful village, peeling back layers of a ruined realm filled with relics, NPCs, and hidden lore; exploration feels deliberate, each new ability reframing how you move and fight. Combat is snappy and combo‑friendly, with Relics and gear that meaningfully alter playstyles, while the talent system lets you specialize in alchemy, demonology, cartography, and more. Its compact, focused design rewards curiosity and experimentation; perfect for players who favor discovery, modular builds, and atmospheric worldbuilding. Setting and Premise The game begins at the edge of a desolate village, its streets scarred by a yawning chasm that swallowed whole families and left the survivors hollowed by fear. When you descend, the abyss unfolds into a tightly woven, interconnected realm of crumbling halls, secret grottos, and occult archit...

The Last Caretaker - Reawaken, scavenge, and rebuild the launch to shepherd humanity’s last seeds from a drowned world. (Early Access Review)

The Last Caretaker drops you into the shell of a reawakened machine with a single, urgent mandate: shepherd humanity’s last seeds from a drowned, rusting world into the safety of orbit. It marries survival‑crafting systems with quiet, character‑driven discovery; scavenge wreckage, engineer life‑support and launch systems, and fortify the fragile Lazarus Complex while unspooling human memories encoded in each seed. The game’s tableau; towering, corroded megastructures under a yawning sky and an endless, wind‑whipped ocean; feels both mournful and majestic, and every scavenging run carries narrative weight: your choices shape who survives and how their stories are remembered. From the first voyage the ambition is clear, promising a slow, thoughtful climb from improvised survival to the high‑stakes drama of relaunching humanity. Core gameplay loop • Scavenge and craft : Roam a vast, salt‑scarred ocean to salvage wreckage, bio‑matter, and rare components, then convert those finds into too...

The Last of Us Escape the Dark Board Game: A Survival Date Night and Deep Cooperative Experience

The Last of Us: Escape the Dark masterfully adapts a beloved, award-winning franchise into a gripping, narrative-driven board game that demands strategic thinking, seamless teamwork, and deep emotional engagement. Crafted by Themeborne and powered by the acclaimed Escape the Dark system, this game stands out as a must-play for those seeking a cinematic atmosphere, impactful decision-making, and a cooperative challenge that unfolds over an intense 60–90 minute session. What follows is an insightful exploration of the game’s core experiences, gameplay dynamics, ideal audience, and practical advice to maximize every playthrough. What the Game Is and Why It Matters Overview This officially licensed, narrative-driven survival board game immerses players in the richly detailed world of The Last of Us , widely recognized through Naughty Dog's acclaimed video games and the popular HBO series. Players embody iconic characters like Joel and Ellie, embarking on a perilous journey fro...

Retro Replay Date Night Theme: A Nostalgic Journey of Playful Competition and Connection

There’s a particular kind of magic in revisiting the games that shaped our evenings: the pixelated mazes, the falling blocks, the pixel‑perfect panic. For a date night that’s equal parts nostalgia and playful competition, build an evening around retro arcade classics reimagined for the tabletop. Begin with light conversation and snacks to set a relaxed tone, then dive into head‑to‑head challenges and cooperative survival, three games that capture different facets of that retro spirit: Tetris: The Board Game , PAC MAN: The Board Game , and The Oregon Trail: Journey to Willamette Valley . Together, they create a rhythm for the night: quick rounds to spark laughter, tense teamwork to deepen connection, and a longer shared story to finish the evening on a memorable note. This blend of fast-paced fun and meaningful collaboration makes for a date night that’s as engaging as it is nostalgic. Why these three games belong together All three titles brilliantly translate iconic digital expe...

Huntsville Date Night: Cosmos Comedy at the U.S. Space & Rocket Center and Space‑Themed Game Night Pairings - February 21, 2026

There’s an undeniable spark in a night that blends shared laughter with hands‑on play. In Huntsville, the perfect date night ignites beneath the glow of towering rockets and wraps up around your kitchen table with a game that keeps the conversation flowing and the connection deepening. On February 21, 2026, at 7:00 PM, the U.S. Space & Rocket Center presents Cosmos Comedy, starring the brilliant Kasha Patel and the witty Ben Miller, a science‑meets‑stand‑up experience that’s as brainy as it is bawdy. Arrive early to soak in the atmosphere: doors open at 6:15 PM, with convenient parking in the first lot on the left near the iconic Space Shuttle. After the show, bring that cosmic energy home with a themed game night that transforms your evening into something playful, intimate, and unforgettable. Event Snapshot What: Cosmos Comedy featuring Kasha Patel and Ben Miller When: February 21, 2026 - Doors open at 6:15 PM; Show starts at 7:00 PM Where: U.S. Space & Rocket Ce...

Resident Evil Requiem Key Art Sets the Stage for Capcom’s Boldest Survival Horror Yet

Capcom has officially lifted the curtain on Resident Evil Requiem with striking new key art that perfectly captures the grim tone and heightened ambition of the franchise’s next mainline entry. The horizontal key visual, revealed alongside the latest Resident Evil Showcase , is more than just promotional imagery. It is a statement of intent, blending legacy characters, fresh terror, and a sense of looming inevitability that defines the series at its best. At the center of the artwork stand dual protagonists Leon S. Kennedy and newcomer Grace Ashcroft, positioned against a world that feels broken, decayed, and haunted by memory. Leon’s familiar stoicism contrasts sharply with Grace’s more vulnerable presence, visually reinforcing the game’s dual-protagonist structure. This pairing hints at the game’s core design philosophy: balancing high-octane action with classic survival horror tension, allowing players to experience the story through two very different lenses. The atmosphere of th...

Starward Rogue - Isaac‑style progression meets dizzying toys and bullet‑hell intensity inside a living star. (Game Review)

Starward Rogue detonates into life as a manic, sci‑fi twin‑stick roguelite that wears its influences on its sleeve while forging a breathless, idiosyncratic identity. You’re a disembodied head bolted into a mech, hurled into the Megalith; a living, shifting labyrinth embedded in a star, where every room is a gauntlet of color, chaos, and opportunity. The game blends Isaac‑style progression with Touhou‑grade bullet choreography: frantic dodging, sprint bursts, and surgical positioning meet an avalanche of weapons, perks, and one‑off items that can instantly upend a run. With a dizzying roster of mechs and build options, relentless enemy variety, and a playground of secrets and mods to discover, Starward Rogue rewards experimentation and reflex in equal measure, it’s the cult‑classic twin‑stick shooter that keeps pulling you back for one more run. Gameplay • Core loop : Descend through procedurally generated rooms, clear escalating waves, collect items and consumables, and push toward ...