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Digger Beach – A cozy pixel playground about digging deep, discovering secrets, and building something of your own. (Game Review)

Digger Beach is a laid-back indie experience that transforms a simple idea—digging on a beach—into a quietly addictive loop of exploration, discovery, and steady progression. Set in a colorful pixel-art seaside environment, the game invites players to slow down, experiment, and uncover what lies beneath the sand at their own pace. It’s not about racing objectives or mastering complex systems; instead, it’s about the satisfaction of incremental growth and the joy of uncovering small surprises along the way. From the moment you begin, Digger Beach establishes its tone clearly. Soft visuals, gentle animations, and an inviting soundtrack create a relaxed atmosphere that encourages curiosity rather than urgency. The game feels intentionally unhurried, making it ideal for players seeking a comforting, low-stress experience. Gameplay and progression At its heart, Digger Beach centers on excavation. Players dig through layered terrain to uncover materials, hidden items, and upgrades that...
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Golf With Your Friends - Fast rounds, ridiculous courses, and social moments that turn every miss into a memory. (Game Review)

Golf With Your Friends delivers exactly what it promises: a fast, anarchic mini‑golf party built for multiplayer chaos. Up to 12 players tee off at once across wildly themed courses, from creaking pirate decks to neon candylands, where inventive hazards, unpredictable physics, and cheeky power‑ups turn every round into a highlight reel of triumphs and faceplants. The game’s core appeal is social: it’s less about perfect shots and more about shared moments; last‑second comebacks, accidental orbiting balls, and deliberate sabotage, that turn a simple putt into pure, laugh‑out‑loud mayhem. Gameplay and modes The rules are delightfully simple, but the variety keeps every session unpredictable and fast‑paced. Rounds are built for chaos: short, punchy matches that reward quick thinking, creative shots, and the occasional bit of sabotage. • Classic mini golf : Traditional stroke play with inventive hazards and multi‑stage holes that demand precision and improvisation. • Hoops : Aim for movin...

The Real Face of a VTuber - Unmask the truth behind the avatar: a hardboiled courtroom mystery where identity, performance, and fame collide. (Game Review)

The Real Face of a VTuber tightens its premise into a lean, character‑first courtroom thriller that blends hardboiled detective beats with the performative oddities of VTuber culture. You step into the shoes of prosecutor Justin Truth to untangle a grisly murder at Lilien Entertainment, where six employees each insist they are the “real face” behind Kuripa, an impossible alibi that turns every interview into a minefield. The game turns identity, performance, and online spectacle into gameplay: sleuth through stream archives and social feeds, pry apart contradictory testimonies, and press witnesses until the truth cracks. It’s serious about its mystery but never dour; wry humor, eccentric suspects, and a taste for absurdity keep the tone lively while the stakes remain real, making each courtroom victory feel earned and every misstep sting. Story and tone The setup is deliciously strange: one brutal murder, six employees, and a tangle of impossible alibis built from livestreams, archive...

Heroes of Mount Dragon - Morph into mighty dragons, team up for hand‑drawn chaos, and turn every run into an arcade celebration. (Game Review)

Heroes of Mount Dragon bursts to life as a vibrant side‑scrolling brawler from RuniQ, a studio founded by industry veterans who’ve worked on Spider‑Man, Crash Bandicoot, and Skylanders. It fuses pick‑up‑and‑play beat‑’em‑up accessibility with showy dragon‑morphing spectacle, pairing tight combo flow and dramatic transformations with a cooperative emphasis that turns every run into a shared arcade romp. The game’s hand‑drawn 2D art, given depth in 3D, pops with personality; expressive animations, bold color, and playful visual flourishes, while design choices hint at seasoned craftsmanship: approachable controls for newcomers, layered mechanics for players chasing mastery, and a tone that balances mythic stakes with lighthearted chaos. As a debut, it wears its influences proudly but confidently stakes out its own, colorful identity. Gameplay Combat snaps to life with immediate, tactile satisfaction, easy to learn but rich in nuance. Fluid combos, flashy specials, and the show‑stopping ...

Hungry Horrors - Cook cunningly, chain flavours, and feed the legends before they feed on you. (Beta Preview)

Hungry Horrors flips the roguelite card game formula: you don’t swing swords or cast spells, you cook. Framed in moody pixel art steeped in British and Irish folklore, the game asks you to assemble a culinary deck, chain complementary flavours, and out‑cook legendary Horrors before they make you the main course. Each run plays like a tense kitchen puzzle; plan recipes, time combos, and exploit tastes (sweet, salty, sour, bitter, savoury, bland) to placate monsters with distinct cravings and quirks. It’s a smart, darkly funny fusion of deckbuilding strategy, resource juggling, and emergent storytelling that rewards experimentation, pattern recognition, and a well‑timed Bakewell Tart. Core mechanics Deckbuilding is the game’s beating heart. Replace swords and spells with recipes, spices, and kitchen tools, each card is a culinary action that alters tastes rather than health bars. Instead of raw damage you juggle six taste axes: sweet, salty, sour, bitter, savoury, and bland; and the ord...

Hotel Galactic - Restore a rundown interstellar inn, rebuild a family of guests, and turn Grandpa Gustav’s dream into a home. (Early Access Review)

Hotel Galactic is a cozy management sim that hands you the keys to a dilapidated, floating inn and asks you to reimagine it as a bustling, story‑filled sanctuary. Equal parts builder and life sim, it pairs modular construction and room‑level customization with workforce management, generational staff progression, and gentle sandbox systems. At the heart of the experience is Grandpa Gustav’s bittersweet narrative; your restoration work unspools his past, shapes staff and guest lives, and draws the watchful eye of the Galactic Peace Corps into your moral choices. The game’s hand‑painted visuals, fluid animations, and warm soundscape make every renovation and garden patch feel meaningful; when technical rough edges are smoothed, the result is a patient, creative playground that rewards thoughtful design and emotional investment. Setting and story You inherit a weathered, floating hotel perched on a magical island adrift in space, guided by the spectral presence of Grandpa Gustav. As you ...

Undivine - Descend as the Traveler: tight platforming, modular builds, and slow‑burn lore in a compact, haunting metroidvania. (Game Review)

Undivine is a brooding, solo‑crafted metroidvania that tightens platforming precision with light RPG depth. As the Traveler you descend into a yawning chasm beneath a fearful village, peeling back layers of a ruined realm filled with relics, NPCs, and hidden lore; exploration feels deliberate, each new ability reframing how you move and fight. Combat is snappy and combo‑friendly, with Relics and gear that meaningfully alter playstyles, while the talent system lets you specialize in alchemy, demonology, cartography, and more. Its compact, focused design rewards curiosity and experimentation; perfect for players who favor discovery, modular builds, and atmospheric worldbuilding. Setting and Premise The game begins at the edge of a desolate village, its streets scarred by a yawning chasm that swallowed whole families and left the survivors hollowed by fear. When you descend, the abyss unfolds into a tightly woven, interconnected realm of crumbling halls, secret grottos, and occult archit...

The Last Caretaker - Reawaken, scavenge, and rebuild the launch to shepherd humanity’s last seeds from a drowned world. (Early Access Review)

The Last Caretaker drops you into the shell of a reawakened machine with a single, urgent mandate: shepherd humanity’s last seeds from a drowned, rusting world into the safety of orbit. It marries survival‑crafting systems with quiet, character‑driven discovery; scavenge wreckage, engineer life‑support and launch systems, and fortify the fragile Lazarus Complex while unspooling human memories encoded in each seed. The game’s tableau; towering, corroded megastructures under a yawning sky and an endless, wind‑whipped ocean; feels both mournful and majestic, and every scavenging run carries narrative weight: your choices shape who survives and how their stories are remembered. From the first voyage the ambition is clear, promising a slow, thoughtful climb from improvised survival to the high‑stakes drama of relaunching humanity. Core gameplay loop • Scavenge and craft : Roam a vast, salt‑scarred ocean to salvage wreckage, bio‑matter, and rare components, then convert those finds into too...