If today’s Nintendo Direct felt unusually intense, you can thank . The legendary publisher showed up swinging with playable demos, haunting sci-fi intrigue, monster-raising RPG goodness, and a reveal that made collectors collectively clutch their wallets: a Leon S. Kennedy amiibo . Yes, really. From lunar nightmares to monster extinction crises to full-throttle survival horror, Capcom’s lineup proves 2026 is shaping up to be anything but quiet. Is Finally in Our Hands (Well… Controllers) After years of intrigue and silence, PRAGMATA stepped back into the spotlight with a Sketchbook demo available today —and it’s every bit as strange and stylish as fans hoped. Set on a cold, abandoned lunar research station, the demo introduces Hugh, a spacefarer with grit, and Diana, an android whose hacking skills are just as important as your trigger finger. Combat blends shooting with real-time hacking in a way that feels more like solving puzzles mid-firefight than simple run-and-gun action. C...
The most effective horror doesn’t scream—it breathes. Through careful attention to anatomy, texture, and subtle movement, 3D artist Maka designs creatures that feel disturbingly alive. Inspired by liminal spaces and the ambiguity of Backrooms lore, their work blurs the line between familiar and unnatural. This interview dives into Maka’s creative process, technical challenges, and obsession with the small details that make horror linger. 1. What sparked your interest in character art and animation? While I’m not primarily an animator, my interest in character art and animation comes from a long-standing dream of seeing my character and creature sketches come to life in a fully realized 3D space. A major turning point for me was in 2021, when I began playing Backrooms-inspired games and exploring The Backrooms wiki. The liminal, uncanny environments fascinated me because they rely more on implication than explanation. That ambiguity pushed me to imagine creatures and characters that m...