The Boglands drags Halls of Torment into a choking, sunken frontier where survival is measured by how many corpses you stack, not by the clock on the wall. This paid expansion raises the stakes with harsher encounter design, new strategic pillars; Decays, Earth elemental play, and summon‑focused synergies; and two characters that force you to rethink crowd control and multi‑element tactics. Where the base game rewarded creative build experiments, the Boglands punishes sloppy theorycrafting and rewards durability, sustain, and clever use of the environment; it asks a simple question: do your strategies still work when the mud fights back? What the Boglands adds • A sprawling new stage : The murky Boglands layer the game with choking roots, drowned spirits, swarms of biting insects, and massive walking trees; encounters here emphasize sustained pressure and attrition over pure speed, forcing players to manage stamina, space, and resource windows. • Two transformative heroes : The Cro...
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